Blackstar / AT-Studios

Build it real. Light it hard.

I build miniature worlds, motion rigs, lighting systems, and practical sci-fi tests. The point is simple: real materials, visible results, and shots that earn the next shot.

4build files
5bench tests
24shop ideas
6process notes

Builds

Things with sawdust, solder, light, or footage behind them.

These pages are for work that has left the planning stage: frames, tests, notes, mistakes, and the next practical step.

Experiments

The bench between idea and finished shot.

Motion control, tungsten tests, green-screen tools, wiring passes, labels, and whatever needs an ugly first version before it deserves polish.

Idea hub

The wall behind the work.

Machines, process chains, and future shop capability live here before they become tests, logs, or finished builds.

Logs

What changed, what failed, what actually worked.

I write the process down because the mistake is usually more useful than the polished caption.

Media

Frames first. Explanation second.

The site should prove the work visually before it starts talking too much.

photo

Overhead key pass

miniature / hard key / scale check

photo

Three-quarter hull read

volume, edge, surface

sequence

Side silhouette pass

negative space and mass

photo

Rear rim-light pass

edge separation test

sequence

Rim quarter angle

highlight discipline pass

video

First space composite

proof frame now / motion later

Store later

Possible drops, not fake shop energy.

Prints, files, guides, kits, and look-development work can happen later. First the builds need proof.

physical print

Miniature lighting print set

A future small run of selected miniature lighting frames once there are enough finished proof images to justify it.

store later

digital download

KORETH build notes

A planned build note package for materials, lighting diagrams, shot setup, and repeatable miniature tests.

queued

service

Practical-look development slot

A future request path for miniature lighting tests, tactile media systems, practical shot design, or buildable sci-fi texture.

queued